Music rhythm games have been popular on video game consoles since 1996, when repair the rapper has been launched on PlayStation. A rudimentary 2D game according to today's standards, he provided the basic gameplay for musical rhythm games. In Parapper, you match the pressures on the buttons with the symbols displayed on the screen.
Going ahead nearly a decade and this basic mechanic has been developed so that these pressures on the buttons give the impression of playing rock band music and Guitar Hero have created controllers designed for instruments of music to intensify this illusion.
Take a ten-year-old jump and the VR provided a new platform for musical rhythm games. This time, players continue to match the pressures on the buttons, but do it in a virtual world and much more physical. Games like Audica, Beat Saber and Synth Riders have transformed what was a sedentary game experience with a kind that you can use as part of a fitness program.
Synth Riders has been available on PCVR since 2018 and has just been worn on PSVR. Was anything lost in translation? Something won? Put on our PSVR helmets, take these PS Move controllers and see.
Synth Riders arrives on PlayStation VR with an impressive offer. For starters, the basic game includes 55 tracks, against 15 with which Beat Saber was launched on PSVR. And what diverse musical selection! Which is a good thing because musical tastes are so individually subjective. Synth Riders includes genres such as Electric Swing, Synth Wave, Rock and Punk Rock are in the basic game. The four Music DLC packs add twenty-five tracks and present punk artists such as Bad Religion, Rancid and Offspring. Overall, Synth Riders has a more bold and rock reading list than EDM favored by other similar games.
The only thing missing at launch, and it's a big problem, is the multiplayer. It is a disappointment because it offers more than simple dashboards. The multiplayer Synth Riders allows competitive and combative battles. It is better described as Mario Kart mode, because players can send status effects between them. The good news is a multiplayer patch is coming. And even better, it will be multiplatform.
This deserves his own section because they are so many.
You can very well change everything you want. Do not let the colors cyan and magenta by default? Change them? You do not like the default background of a track? Changes. You want to change the hardness of the song? Use the modifier options to edit them.
The wealth of options also extends to the musical selection. The slopes are divided into categories from which you can select one or more tracks, mark your favorite tracks and filter them. Or you can choose to randomly choose the track and background that will then be read. Or you can choose a preferred background and always display it.
There is an impressive number of options and if there is a problem here is that there are many menus and submenus to go. The flexibility offered to the player is vast. You can even specify RGB color values to define the exact shade you want.
You can choose from several game styles. The default style is rhythm. In this mode, simply align your controller orb with the objects of the musical track. Forcing monkeys mode VR, so you have to hit the notes while they spin towards you. Then there is the spin mode in which the music notes come from different angles.
There are 5 levels of difficulty as well as a training mode. A time scale for each track allows you to quickly switch to the section of a song for quick practice until you can master it. There is more. On each DLC pack, there is a marked trail of an Exp tag. These tracks have a bonus background that is not noted. Instead, it offers psychedelially animated backgrounds for these tracks designated at the Trippy 2001: A Space Odyssey Star Gate Journey.
All these options are added to allow you to configure and customize the game to give the maximum pleasure or challenge possible. Or both at the same time.
Bright neon colors! It's the style chosen here and oh boy! - These colors never appear on the OLED screen of the PSVR. It's a beautiful appearance game. From your ORB controllers to music notes and rails with a variety of backgrounds that generally have an SF pattern. The contrast between bright colors and ink blacks that the PSVR can show a showcase PSVR game.
The backgrounds are not complex, but it does not matter because your attention goes into the center of the screen on notes, rails and obstacles. The game works gently on a PS5 with a hint of slowing down or falling.
In the end, everything comes down to the gameplay. At the first sip, the Synth Rider mechanism of holding your two orbs, alias your two PS Move controllers, and align them with the same colored notes seems a little tame. The immediate impact you get from Beat Saber and slice through the blocks. But, as you enter the game, a rhythm develops between you and the song. The swirling and curved sequence of notes and rails merges to get you into the song in a way that Beat Saber does not make.
Beat saber is powerful. You hit the notes like a drummer. In Synth Riders, you are carried away by the melody, the chords and the song of the song. It is a more internal state, and the one you prefer will depend on your mood. With Synth Riders, you may have more desire to dance because you move with the rhythm of the song rather than attacking it. This is still accentuated by strategically placed obstacles that require you to dodge to the left or right or down, movements that are suitable for you want to dance. Unfortunately, I can not touch the multiplayer aspect with this criticism, but when it comes, it will be a different level of gameplay to experiment.
Synth Riders is an excellent game of complementary musical rhythm at Beat Saber. Beat Saber is an excellent outlet for aggression and feed your indoor Jedi. Synth Riders allows you to synchronize with music and release your inner creativity. Both are excellent forms of physical exercise. I will give the green light to Synth Rider, however, for more options and a subjectively better music. In addition, the original Star Trek Photon Torpedo sound effect used for combo upgrading never aging.
Comments
Post a Comment