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Why does the Warhammer 40K produce only mediocre games?

So much unrealized potential. Games workshop, you can better!

First figure and board games, then only computer and console games. Warhammer 40,000 is a series that shines on its own soil. The miniature game created in the late 1980s is still evolving, currently with the ninth institution. Instead, Games Workshop, a publisher, has released a license for the wind that has led to a variety of mediocrity.

There are many versions of Space Hulk.

tight lore-core

Warhammer 40,000 series is based on a turn-based figuring game, so it is completely natural that much of the games in the genre are different tactical shooting or strategy games. The first steps out of figuring was taken in the form of board games. Board games space hulk and space crusade also got their time to platforms such as Amiga, Atar, C64 and eventually for PC. Nonetheless, only a few games were created in the 90s, and they were also turn-based shooting.

However, the actual background was developed at a fast pace, and the chronology of mankind, for example, is quite readable. There are hundreds of books that vary in the gloomy future of mankind. So the cultural machine is clearly in the stroke, and you don't have to look far from the supply.

Great In the early 2000s, the Games Workshop triggered the fact that the license had become not only sexy but also valuable. The license engine started slowly as the first decade of the 21st century, THQ had an exclusive license for the license. After that, the license was opened for a more free distribution, which led to all kinds of wonderful publishing.

Warhammer 40,000: Chaos Gate from 1998 is one of the best computer details in the series.

A to Tripla-A?

However, the problem is not that most of the publication is particularly miserable. Rather, the issue turns into a significant part of such a large publishing board for three-star games. More than thirty games were born in the 2010s, and I still haven't been sure if I could name any of them. However, brand recognition works-probably because almost every game is called warhammer 40,000: xxx-but the individual titles hide behind the brand.

According to the old election logo of the Coalition: One good would probably work better. There are pretty good, pretty nice and even four-star works in the list of publications, but that big star is missing. There is now a lot of medium-level A and AA-level output, but maybe somewhere in between, it would be time for a bigger range of AAA?

It is understandable for business that the listed listed company Games Workshop cannot take unreasonable risks. Current strategy is clearly licensed small risks, medium-sized income. The company's annual turnover is in the order of EUR 400 million, so it does not easily break the millions of high computer game development. With the current model, the Games Workshop gets plenty of easy income, and I'm not sure who would be ready to take the risk of publishing the big world.

Rogue Trader: New Hope?

What do?

I don't really know what to do with the situation. It seems that Games Workshop's fantasy genre warhammer, without thousands, has been given better treatment. In particular, the strategy decommissioned by the Total War engine has been functional, although its latest manifestation Total War: Warhammer III only offered the same thing. Is it time to do the same Total war tricks also on the sci-fi genre?

This year, too, warhammer 40,000: Darktide and Warhammer 40,000: Space Marine 2 games. I do not hold my breath, but I hope for the best. A somewhat surprising movement is the warhammer 40,000: Rogue Trader role-playing game. Could a new opening out of just shooting and strategy games?

Perhaps the media environment should be expanded from books to movies? One animation film has been achieved, of course, a mediocre 1. One way or another, at the moment the best way to enjoy warhammer 40,000 multimedia is to watch fans that can be listened to, for example, with Sabaton's music:

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