Babylon's Fall has been Surrounded by controversy Since its presentation, the new title of Platinum Games received a whole alluvium of negative votes on YouTube after its presentation in June, a reception that its creators took good note, committing to improve Some of the most criticized aspects.
However, the game does not get rid of the controversy, and the last one has had to do with a series of development resources included in the last beta that fans identified quickly. The players mainly pointed out some pieces of equipment that were and that they were practically identical to others parts included in Final Fantasy XIV.
The possibility that some of these resources would have arrived in Babylon's Fall for an excess of inspiration caused a great stir among the players, forming a controversy that Square Enix has rushed to suffocate. Yes, Babylon's Fall contains emotions and equipment taken from Final Fantasy XIV. By borrowing resources, we have been able to implement a wider variety of equipment and emits in the game of what we had originally planned, said Yoke Saith, Babylon's Fall producer.
The director of FF XIV proposed using the Game Resources for Babylon's Fall from Final Fantasy XIV have also decided to share the studio reasons for reusing these models. Babylon's Fall is a completely new title that entails new challenges, so we can not give him an unlimited budget, clarified Naomi Yeshiva, producer and director of Final Fantasy XIV. Let's also use FF XIV assets. We have so many, it would be a pity to limit them only to FF XIV.
From Square Enix, they have ensured that those transported elements will receive subtle design changes and adjustments supervised by the FF XIV team to ensure they fit in their world. Despite having clarified the misunderstanding, Square Enix and Platinum Games have a lot of work to do with a game that, for the moment, leaves us very cold and little hopeful.
Comments
Post a Comment